The title of this is Artist Profile- Riana M
oller, but in essence Riana M oller is much more than an artist. To simply label her that is an insult to her talents. She is an artist, a creator, a graphic visual artist and designer who does comics, video games and more. I first met Riana when she agreed to do the awesome cover for my Supreme Team comic. I don’t think I could have found a better cover artist. I was amazed by the art and what she did turning the real life characters from my book, The Supreme Team, into artistically accurate life like portrayals for the graphic novel. Known as Fealasy on her Deviant Art profile, Riana has been in the industry for a minute. Mostly working on video games like Hitman and Ryse: Son of Rome she has found time to create her own comic book on web toons in limited edition of course. Everything Riana does is exclusive. Her artwork is impeccable and stunning. She is clearly an auteur of the canvass, even if her canvass is a computer screen. The Gr1nd sat down for a chat with Riana to find out more about the mysterious and alluring creative talent from Denmark.
How did you first get interested in drawing?
Most children are interested in expressing themselves from an early age, so I’d say almost instantaneously. But when art allowed an escape from a set of increasingly painful realities that’s when I fell in love with it.
How would you describe your style?
Surrealadelic when it’s good. Renegotiable when bad.
What comics have you drawn or been involved in?
In the past I had a stint with the printed newspaper world, allowing me to have a weekly strip about an miserable woman and her depraved imaginary friend trying to cope with “the real world”. Recently I completed my first graphic novel that goes into some painful truths about my past. It takes on the topic of school-shootings and bullying, but from the point of view of the harassed shooter. It’s semi autobiographical and tries to explain how I escaped those terrible desires. And lastly I had the pleasure of giving a contribution for Seth Ferranti’s growing project The Supreme Team. A man I hope to collaborate with again.
What video games have you worked on and in what capacities?
I worked on the Hitman series and Ryze for prolonged periods, and several still unpublished AAA titles from my time at Volta and lots of indie-this-and-that games. All while working my way up from being a trainee to art director.
Where are your from?
A small southern island in Denmark named LOLand. But there wasn’t always a lot to laugh about.
What was life like growing up for you?
Difficult outside the family home. There was a lot of isolation, spite and condemnation for anything that stuck out from the accepted standard template in a small town. From simply revealing my lack of faith in a god I was labelled a “spawn of the devil” by our local preacher, which evolved into a lot of bullying, verbally and physically. I just very recently have been capable of shaking off the insecurities and mistrust, but it was worth it somehow. By not conforming and having to deal with hardships, a lot of valuable lessons and skills have been learnt.
What have you learned over the years working as an artist and graphic designer?
That honesty and self-expression rules supreme. I had jobs that by financial and reputation standards should have made me happy, but failed to entirely. There’s a lot to be taught by stepping into others footsteps, it’s crucial to do, but has it’s limits. I finally feel liberated enough to take on a truly dangerous route.
Where are you based out of now?
My life is currently in uproar, a long list of very positive but also intense events are taking place as I slowly ready myself to move to the other side of the planet. From my latest expat experience in Prague to Sydney, Australia.
What are your current projects?
There’s two. One is more aligned with my older style of work as it revolves around an animated comedy show. The other… Will be something a bit more interactive on a real life level.
When you first started drawing did you think you could make a career out of it?
I knew I could fall in love with it, that’s what mattered and what got me places.
If you liked this article then check out the interview with Supreme Team artist Joe Wills