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POV Comics is helmed by Rem Fields and he has been working overtime to get his indie comic publishing company the success it deserves. His latest release Disunity is a sci-fi thriller the combines awesome artistic sensibilities and scientific notions of what the world is and what it can be. To get the real deal we sat down with Rem find out whats up with the comic.

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Explain what Disunity is about?

Disunity is about good intentions and bad outcomes. John Connati, our protagonist, failed to save humanity after trying to open a wormhole in order to lead us to greener pastures. His experiment backfired, leaving the Earth surrounded by an unstable singularity – chaos has been pouring out of it ever since.

Over the course of the series we intend to explore the complexity of this situation, as John begins to learn more and more about himself as well as the inter-dimensional energies he failed to control. One part scientist, two parts noir detective, disunity is a mystery rooted in mad science.

The main character seems very conflicted. Explain.

John suffers from a dangerous combination of aptitude and conscience. It is a vicious cycle: the more he helps, the more he tends to hinder. Then, in turn, he puts it upon himself to correct his previous blunder, which typically leads to additional complications. So it goes.

Because of his scientific acumen, he genuinely believes he is in a position to make positive changes. His altruistic intentions beget a false sense of confidence – John’s used to taking big risks, “playing with fire,” if you will, and yet he never really plans for being burnt. He is betrayed by his own intellect. While he’s smart enough to realize this (hence the guilt), he is too stubborn to admit defeat.

The world seems very Blade Runner like was that your intention?

Blade Runner definitely helped set a standard for the immersive portrayal of a broken world. Elements of this blueprint are very much in-play within Disunity. I should emphasize that the conceptual origins for our book stem from Ron, the series’ illustrator and co-writer. He had a story he wanted to tell, and brought me on to flesh out the voice of his narrative. I’m cooking in Ron’s kitchen, which I’ve found to be a refreshing change of pace. Usually I’m the one inviting guests over to cook.

We are very much depicting a world where the definition of humanity should be called into question. John, like Deckard, thinks he has a grasp on the situation. Again like Deckard, he will quickly learn otherwise as his preconceived notions begin to implode. Aesthetically, there are a lot of dystopian elements in play. It goes hand-in-hand with the chaos inherent to a world being perpetually torn asunder by the inter-dimensional “Phases” that merge John’s world with countless others.

You seem to have a super hero/science thing going with aliens too. Explain.

I like to think of it as sci-fi noir. Though John does emerge from his accident with what is pretty much a healing factor, he remains a scientist first and foremost. The fact that he’s now able to survive an immense amount of punishment really just gives us room to plague him with even more guilt. He might not have to worry about his own well-being anymore, but that just means he needs to be all the more careful as he enlists help to remedy the situation he unleashed. (Spoiler: He often isn’t.)

The aliens and monsters who now inhabit John’s world are trapped there, having been transported from other realms. Some are a bit more surly about it than others. No matter their disposition, though, they are victims. Refugees, if you will. Part of John’s struggle is him trying to figure out if there is even a “greater good” worth pursuing anymore. With other worlds being torn asunder by the wormhole he created, he begins to realize that saving his planet and saving countless others might be mutually exclusive.

Where does the story go form the first issue?

At the end of Disunity #1, our protagonist is given a trail to follow (albeit a cold one). Our second issue starts off with introducing the supporting cast in John’s life. Like Stump, most of these characters come from alternate realities and are stuck here thanks to the Phase. As they investigate the rumors discovered in our first issue, things fall apart – as they often do – and John is faced with an enemy who might very well know him better than he knows himself.

The whole story will likely run ten issues or so. We’re going to distribute digitally at first, via comiXology, with plans for a printed graphic novel once we conclude. To leave things on an ambiguous note, John doesn’t know as much about the Phase as he thinks he does.

Whats your role in the book and who is the artist?

Ron Batchelor is both Disunity’s artist and originator. He started out pursuing the idea on his own, but it quickly became evident that his effort might be better spent focusing on its visual elements. He posted a sample of an early draft to a forum I frequent, asking for feedback. Right away I was drawn to his work. Once we started chatting, our conversation naturally drifted toward collaboration.

A lot of the drawings for the first two issues were already complete by the time I began writing. This proved to be an interesting challenge for me, since typically my work in comics starts with a full script. Instead of having to visualize panel descriptions in order to arrive at narration and dialogue, the scenes were already on the page. From there I did my best to “eavesdrop” on the conversations and inner monologues that would drive the narrative. As we move forward into issue #3, I think Ron and I are going to attempt a “Marvel-style” scripting process. It is a lot looser, where pages are given informal summaries more so than panel-by-panel beats, something that can only work when both creators are 100% invested in the story being told.

Tell us about your comic book company?

POV Comics was founded in September of 2014. The goal is to form a creative imprint through which aspiring storytellers can hone their skills. It is a venture I’ve embarked upon with a lifelong friend of mine, Noah Graham. He and I grew up together, somehow managing to gravitate toward separate niches of comic-book creativity – Noah being an illustrator, while I call myself POV’s wordier half. Our first title is currently in-production, and will be released next year.

Ron and I approached disunity as a collaboration between POV Comics and his own personal brand, Blotch Comics. As creators relatively new to the indie-comics scene, we are both blessed and cursed by the relatively low barriers to entry when publishing digital comic books. As it stands, I’d rather be a drop in the bucket than a damp spot on the sidewalk. Whether or not we manage to quench readers’ thirst for fiction is up to us. Ron is best reached via social media @Blotch_Comics, and you’ll find me chirping away @POVComics.

Learn more about Rem here.

 

Seth Ferranti is a writer, producer, actor and comic creator. He's created and writes Supreme Team, American Grind and Prison Stories. All forthcoming. He also writes for VICE, The Fix, SLAM, Huffington Post and Don Diva and has 8 true crime books on crack era gangsters out on Gorilla Convict.

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